Showing posts with label Instance. Show all posts
Showing posts with label Instance. Show all posts

Thursday, 30 June 2011

Quest: Instance: Unravelling the Thread

Objective One

  • Talk to Strider
Strider and his kinsmen, Torthann and Lenglinn, have led you to the outskirts of the brigand camp. Strider beckons to you.
Strider: 'Can you feel the chill in the air? It is no natural cold, but the chill of fear, of evil. I doubt not that Amdir is here, but there is a greater evil as well.
'We should split our strength. For the good of Middle-earth, none can be allowed to escape. Lenglinn and I will look for another way inside, while you and Torthann search for Amdir.
'We must be quick now, before the evil bursts forth from here and threatens all of Bree-land.'
Strider says, "It is time for us to act."
 Strider says, "Torthann, take <player name> with you and head to the main gate." 
Strider says, "Lenglinn and I shall look for another entrance and press the attack from there." 
Torthann says, "Yes, sir." 
Strider says, "Good. Lenglinn, let us go."

ObjectiveTwo

  • Help Torthann enter the Blackwold camp
Strider told you to speak with Torthann when you are ready to begin your search for Amdir. Strider and Lenglinn will find a back way in.
Torthann: 'Come with me. It is time to deal with Amdir and these brigands. If Amdir escapes, it could spell doom for Middle-earth.'
Torthann says, "Let us go! We must find Amdir!"
Torthann says, "Wait! Someone is coming. Let us see who it is!" 
Blackwold Enforcer says, "What were those things? That dwarf has gone mad!"

ObjectiveThree

  • Defend Torthann as he searches for Amdir
Strider told you to speak with Torthann when you are ready to begin your search for Amdir. Strider and Lenglinn will find a back way in.
Torthann says, "Brigands! Get them!"
Torthann says, "Onwards! We must find Amdir!"
Blackwold Enforcer says, "Everything is growing black..."
Blackwold Cutthroat says, "Go away!"
Torthann says, "If you need rest, then now is the time to steel your nerve!"

Objective Four

  • Discover what is causing the brigands's fear
Strider told you to speak with Torthann when you are ready to begin your search for Amdir. Strider and Lenglinn will find a back way in.
Torthann: 'Down there, in the southern corner of the camp...the source of the Blackwold's fear is there! Come!'
Torthann says, "Let me see about this gate."

Objective Five

  • Discover what is causing the brigands's fear
Torthann sensed the source of the brigands' fear in the southern corner of the camp. You should investigate.
Skorgrím says, "Why are you so worried, Blackwold?" 
Otto says, "What do you want with me! I don't know anything!" 
Skorgrím says, "There, there now. There's no need for concern...yet." 
Otto says, "No, no, no! Stay away!"
Skorgrím says, "Did you think service to Angmar came without a cost?" 
Skorgrím says, "Ah! I have found them after all. You are relieved of your obligations, Blackwold."
Skorgrím says, "Now, to deal with you, Ranger!"

Objective Six

  • Defend Torthann as he searches for the evil in the brigands's camp
Torthann sensed the source of the brigands' fear in the southern corner of the camp. You should investigate.
Skorgrím says, "I have other business to deal with...my servant shall deal with you!"

Objective Seven

  • Speak with Torthann
Torthann sensed the source of the brigands' fear in the southern corner of the camp. You should investigate.
Torthann: 'Who was that dwarf and what power has he to command wights? That the Blackwolds were in terror of that creature is certain, but I still sense something greater still in these ruins.
'And where is Amdir? Perhaps beyond that gate.'
Torthann says, "Come friend, this is not the end of our business here!" 
Torthann says, "I fear that foul dwarf is not the end of the evil here." 
Torthann says, "The greatest evils may be behind this gate. Rest now, for we will need all our strength ahead!" 
Torthann says, "Do not lose your nerve!"

Objective Eight

  • Defend Torthann as he searches for Amdir
Torthann is not convinced that the evil ends with the wight and thinks that Amdir is somewhere near by. Perhaps there is more to the camp.
Nazgûl says, "You shall not interfere!"
Nazgûl says, "Amdir is now a servant of the Great Eye!"
Nazgûl says, "Now, Amdir! Take on the robes of the Cargûl -- the Foresworn!"
Éogan says, "My Lords! The Rangers approach with fire!"
Nazgûl says, "The fools are too late. Amdir's change is nearly complete!"
Nazgûl says, "Come, brethren, we must leave. Now is not the time for such a fight."
Nazgûl says, "We leave Amdir and these fools in your care, Éogan!"
Éogan says, "Yes, my lord!"
Strider says, "You do not belong here, Nazgûl!"
Lenglinn says, "Do not let them escape!"
Amdir says, "You are too late! I am Cargûl! I serve the Great Eye!"
Torthann says, "I am sorry, Amdir...be at peace...."

Objective Nine

  • Speak with Torthann
Torthann beckons to you.
Torthann: 'It is a day both dreary and joyous. It grieves me that we were forced to slay Amdir, but a relief that he should now know peace.  'Let us return to my camp, and we can talk further there while we rest from battle.'
Torthann: 'The very air seems polluted by this night's business. We should tarry here no longer.'

Wednesday, 29 June 2011

Quest: The Town of Stoneheight (Daily)

Background

The Gaunt-lord Ivar, aided by a band of sellswords, swept through the village of Stoneheight in his search for his helm. When his goals were reached, he abandoned the village to the mercy of the sellswords.

Objective One

  • Defeat Gundúl
Gundúl is one of the minions of the Gaunt-lord Ivar who remained behind in the village of Stoneheight. You should seek him out and put an end to his evil.

Objective Two

  • Defeat Gundúl
Gundúl is one of the minions of the Gaunt-lord Ivar who remained behind in the village of Stoneheight. You should seek him out and put an end to his evil.

Objective Three

  • Find Búbhosh-grat
Búbhosh-grat is yet another of the minions of Ivar at Stoneheight. He must be found and defeated as well.

Objective Four

  • Defeat Búbhosh-grat
Búbhosh-grat is yet another of the minions of Ivar at Stoneheight. He must be found and defeated as well.

Objective 5

  • Follow Búbhosh-grat
Búbhosh-grat has fled before you. You must chase him down and defeat him.

Objective 6

  • Defeat Dale Truitt
Dale Truitt is the last of the sellswords in the service of Ivar who must be defeated.

Quest: Challenge: The Town of Stoneheight

Background

Defeat all of the bosses in Stoneheight, without removing their corruptions.
This quest will be cancelled if you leave the Northcotton Farms before completing it. This challenge is only completable on Tier 2 Difficulty.

Objective One

  • Defeat Gundúl
  • Defeat Búbhosh-grat
  • Defeat Dale Truitt
  • Do not remove corruptions

World Instance: Stoneheight


Quests
Quest:Challenge: The Town of Stoneheight
Quest:The Town of Stoneheight

Walthrough

First Boss - Gundúl
Gundúl has two goblin adds that love to put multiple wound DoTs on you. Either focus fire and burn them down quickly or kite tank Gundúl and one add while burning the other add. Pot wounds immediately as they will stack and be reapplied constantly. After the adds are down, tank and spank Gundúl while interrupting and removing corruptions.

Gundúl will periodically (about every 30s) call out someone's name, at which time he and both adds will attack a random party member. If he calls your name, immediately run as far away as possible. They will give up the chase after a few seconds.

Sometimes the goblins will throw multiple caltrops down at a time that damage and slow. Since you cant see them on the ground, watch your debuff bars for them and run for a bit when they start laying them down.

While the goblin adds can be CCed, any CC will break every time he does this coordinated attack and they will be immune to CC for the next 10s.

Sleeping Wolves

When you get to the sleeping wolfhounds, if you are careful not to step on one, you can walk through their midst without fighting any best to go into walk mode for this (press 'insert'). Otherwise, you have to fight them in groups of three or four (or all 12 in T2). There is an stealthed goblin that paths through the latter half of the sleeping wolfhounds, so to be safe wait to kill it near the top of the first stairs.

Second Boss - Búbhosh-grat
Straightforward tank and spank with interrupts and corruption removals. A missed interrupt applies a curable heavy wound DoT. The main thing to watch out for is his AOE attack that does lethal damage. He mentions something about showing you a trick right before he does it. Búbhosh-grat runs away (at about 8k morale) when he's about to die. He reappears when Dale Truitt's encounter is started. Remove corruptions in order to reduce incoming damage.
"Come closer, children! Let me show you a trick." Right before his AOE. Move away.




Third Boss - Dale Truitt
Búbhosh-grat tells Dale that he wasn't able to kill the PC's and he pleads for help. On Tier 1, Dale kills Búbhosh-grat. Another tank and spank. When he throws caltrops down, pull him to a clear area and continue fighthing. Occasionally he'll stun and disappear into the fog, then reappear a few seconds later charging for an attack. Interrupt and continue fighting. Rinse and repeat.




Tier Two
Challenge Mode: Don't remove any corruptions on the bosses. On Tier 2, players must fight both of them. Búbhosh-grat's trick does twice as much damage with every slash as he did the first time. Occasionally, he random aggroes somebody. Dale will also periodically go into stealth and then reappear at a random location in the room (he does actually walk to this location). When he gets there he will do an induction which will cause a random party member to be stunned and receive approximately 2k damage - interrupt this if you can (but not with a rune-keeper's interrupt if you don't want to fail the challenge!). Dale's caltrops do significant damage on T2 (incurable wound), it is important for your tank to move out of them.

Loot
Threkskold-icon.png Threkskold
  • Bind on Acquire
  • Heavy Shield
     
  • 1,863 Armour
  • -2% Evade Chance
    +10% Ranged Defence
    +1380 All Critical Defence Ratings
    +552 Block Rating
    +552 Melee Defence Rating
    +112 Maximum Morale
    +23 Might
    +101.4 in-Combat Power Regen
     
  • Tought
  • Durability 100/100
     
  • Worth: 14 Silver 70 Copper 
Footman's Leggings (Level65)-icon.png Footman's Leggings
  • Unique
  • Bind on Acquire
  • Medium Armour
     
  • 792 Armour
  • +75 Agility
    +47.1 in-Combat Morale Regen
    +23 Vitality
    +100 Maximum Power
     
  • Tough
  • Durability 65/65
  • Minimum Level 65
     
  • Worth: 16 Silver 98 Copper 
Padlock Bracelet-icon.png Padlock Bracelet
  • Bind on Acquire
  • Wrist
  • +23 Vitality
    +23 Fate
    +23 Will
    +225 Maximum Morale
    +100 Maximum Power
     
  • Normal
  • Durability 80/80
  • Minimum Level 65
     
  • Worth: 3 Silver 90 Copper 
Dead-breaker-icon.png Dead-breaker
  • Unique
  • Bind on Acquire
  • Bow
     
  • 139 - 252 Beleriand Damage
  • 88.7 DPS
  • +8 Damage to The Dead
  • Wield: +1% Critical Hits Chance to ranged auto-attacks.
    Greatly reduces threat during ranged combat.
    Wield: Chance of lowering your target´s Armour.
    15% chance to apply.
     
  • On Use:
  • +30 Vitality
  • Duration: 10m
  • Cooldown: 15m
     
  • Normal
  • Durability 100/100
  • Minimum Level 65
     
  • Worth: 15 Silver 45 Copper 
Boots of the Light Step-icon.png Boots of the Light Step
  • Bind on Acquire
  • Light Armour
     
  • 255 Armour
  • +56 Vitality
    +23 Fate
    +23 Will
    +100 Maximum power
     
  • Normal
  • Durability 30/30
  • Minimum Level 65
     
  • Worth: 10 Silver 30 Copper 
Dagger 1 (rare)-icon.png Filigothigil
  • Bind on Acquire
  • Dagger
     
  • 102 - 170 Beleriand Damage
  • 71.8 DPS
  • Wield: 1% Auto-attack Critical Hit Chance
    +23 Might
    +23 Agility
    +50.4 in-Combat Power Regen
    +23 Vitality
    +109 Maximum Morale
    Wield: Chance of lowering your target´s Armour.
    15% chance to apply
     
  • Normal
  • Durability 90/90
  • Minimum Level 65
     
  • Worth: 6 Silver 80 Copper 
Black Onyx Earring-icon.png Black Onyx Earring
  • Unique
  • Bind on Acquire
  • Ear
  • +75 Will
    +138 Ranged Critical Rating
    +23 Agility
    +23 Fate
     
  • Tough
  • Durability 60/60
  • Minimum Level 65
     
  • Worth: 5 Silver 10 Copper 
Emerald Signature Ring-icon.png Emerald Signature Ring
  • Bind on Acquire
  • Finger
  • +138 Parry Rating
    +23 Might
    +23 Vitality
    +56 Will
     
  • Tough
  • Durability 50/50
  • Minimum Level 65
     
  • Worth: 3 Silver 90 Copper 
Brilliant Gold Ring (Level 65)-icon.png Brilliant Gold Ring (Level 65)
  • Bind on Acquire
  • Finger
  • +23 Agility
    +23 Might
    +56 Vitality
    +23 Will
     
  • Tough
  • Durability 50/50
  • Minimum Level 65
     
  • Worth: 3 Silver 90 Copper 
Gem Teardrop Earring-icon.png Gem Teardrop Earring
  • Bind on Acquire
  • Ear
  • +92.4 in-Combat Morale Regen
    +194 Maximum Power
    +136 Melee Critical Rating
    +23 Fate
     
  • Normal
  • Durability 60/60
  • Minimum Level 65
     
  • Worth: 3 Silver 40 Copper 














Credit to http://lotro-wiki.com/ for the loot table

Monday, 27 June 2011

Quest: North Cotton Farm (Daily)

Background

Thadúr has recently taken over a small farm to the north-west of Oatbarton. He has used some foul type of poison to alter the local flora and fauna. You must defeat him and his minions and foil his plot to poison the Shire.
This quest will be cancelled if you leave the Northcotton Farm before completing it.

Objective 1

  • Defeat Legbarthil
  • Defeat Úmheryn, the vile cauldron
  • Defeat Thadúr the Ravager
Thadúr the Ravager has begun to settle into a farm near Oatbarton. He has begun preparations to release a powerful poison known as Darkthorn into the Shire's water. You must foil Thadúr's plans and defeat him and his minions.

Thursday, 23 June 2011

Quest: Instance: Red-pass

Quest Giver Dialogue

Red-pass
"The Gaunt-lord Ivar spreads corruption through Agamaur, the Red Swamp, raising a host of evil to do the bidding of Angmar...."

Background

Ruins of the ancient kingdom of Rhudaur, twisted by time and the touch of a dark evil, lay before you. Alongside Radagast the Brown, you must find Elsa and Eriac and assist them against the Gaunt-lord, Ivar the Blood-hand, and his undead minions.

Objective One

  • Talk to Radagast
You have travelled with Radagast into the corrupted swamp of Agamaur. Aid him as he travels to the Eglain-encampment to the west.
Radagast: 'We must go west to the Eglain-encampment. Elsa and Eriac will be waiting, and I can better attend to the corruption from there.
'The power which continues to corrupt this swamp is terrible, but we may not have to face it alone. The beasts tell me that there are shades of Emelin's kind which dwell here and may be convinced to aid the Eglain. I do not know why they do not remain with their own kind, but they at least have not brought harm to the Eglain.
'Now, we must hurry...the very trees scream in pain. I must see what I can do to help them as quickly as possible. Follow me, though I cannot promise aid, for I fear I will need all of my strength to face Ivar the Blood-hand.'

ObjectiveTwo

  • Aid Radagast
You have travelled with Radagast into the corrupted swamp of Agamaur. Aid him as he travels to the Eglain-encampment to the west.

ObjectiveThree

  • Talk to Dannasen
The leader of the shades resides at the seemingly abandoned Eglain-encampment.
The defeat of Dour-root has opened the way into the western ruins, where the shades Radagast spoke of dwell. Radagast asked that you entreat with Dannasen, their leader, for their aid.
Dannasen: 'Neven orders me to hold my post, and I must obey. He is our commander. I am under his charge, as are my men. Honour binds us, even greater than the curse of Iarwain Ben-adar.
'I will not forsake my commander, though he is so very changed. I cannot disobey his orders while he remains. If thou wish us to fight, thou must entreat with Neven. His seat is to the north.'

Objective Four

  • Defeat Neven
Neven's throne is further northward into the ruins.
Neven holds some sway over the shade-captain, Dannasen. Perhaps if you speak with him you may find a way to alter Dannasen's orders.

Objective Five

  • Speak to Dannasen
Dannasen lingers at the Eglain-encampment to the south of Neven's throne.
Neven, the shades' commander, was actually a wight summoned by Ivar to contain the shades. With his destruction, Dannasen may now be willing to aid you.
Dannasen: 'A wight, a fell creature of Angmar...how could I have not seen this? So long have I lingered in this swamp, cursed by Iarwain Ben-adar to bring the salvation -- or the destruction -- of the Red-maid, she who dwells within Garth Agarwen a Power ow under the influence of the gaunt-men.
'I was blind to what Neven had become. Now, I shall make amends. Now, we shall make our battle and strive to fulfil our curse.'

Objective Six

  • Follow the shades deeper into Agamaur
Dannasen lingers at the Eglain-encampment to the south of Neven's throne.
Neven, the shades' commander, was actually a wight summoned by Ivar to contain the shades. With his destruction, Dannasen may now be willing to aid you.

Objective Seven

  • Follow Radagast deeper into Agamaur
Follow Radagast as he moves deeper into Agamaur.
Dannasen, renewed, called forth his men to battle and opened the way westward. It may be that now you will be able to reach Elsa and Eriac.

Objective Eight

  • Talk to Elsa the Bold
Speak to Elsa to learn more about her battles in Agamaur.
Thanks to Dannasen and his men, the way westward into Agamaur was opened, and you were able to reach Elsa and Eriac.
Elsa the Bold: 'We were beaten. There is no way to hide this. This Ivar commands the water, the wights, the forest itself. He cannot be neaten by my meagre force, and I fear there is something far more terrible within the ruins to the north.
'I know there is little time before a great evil spills forth from Garth Agarwen. Our only hope is Radagast, only he will be able to stop this Ivar. Please, go north to the gate of Garth Agarwen with him. Stop the Gaunt-lord Ivar.

Objective Nine

  • Speak to Radagast
The gate into Garth Agarwen lies to the north.
Elsa has sent you to seek Ivar at Garth Agarwen and put an end to him.
Radagast: 'Hurry now, the Gaunt-lord Ivar is not far from here, near the gates of Garth Agarwen to the north. He may not reveal himself immediately, so we may need to draw him forth.
'The way ahead will be difficult, but to not give up hope. We shall triumph this day if we do not lose heart!'

ObjectiveTen

  • Aid Radagast
The gate into Garth Agarwen lies to the north.
Elsa has sent you to seek Ivar at Garth Agarwen and put an end to him.

Objective Eleven

  • Speak to Radagast
Speak to Radagast to see if there is something else he would have you do.
Radagast has driven the Gaunt-lord Ivar from Agamaur and stopped his nefarious plans...for now.
Radagast: 'That creature commands great power, but against a heart full of hope and trust in one's allies, such power means nothing. Thank you for your help here, my friend. We have done well this day Ivar's spreading corruption is stayed, at least for the moment.
'I must return now to the Eglain encampment and help end this evil forever. There is more that you ought to do here, if you are willing. But we will not speak of such matters now.'
Radagast: 'Shall we return to the Eglain-encampment now?'

This guide was first published on http://lotro-wiki.com/